What is Might & Magic Tribute?
Might & Magic Tribute is a project started by a group of dedicated Might & Magic fans to produce a fully featured "tribute to Might & Magic" game. The game will be very much in the style of MM6-8 but with some clear technological enhancements to bring it more up-to-date.
So is this Might & Magic 10 then?
No, MMT is not Might & Magic 10. We are a completely independent group of developers who have no connection with UbiSoft, the current copyright holders of the Might & Magic franchise. Our intention is not to produce MM10, it's to produce a game to help keep interest in the series alive until which time as Ubisoft (hopefully) are in a position to deliver MM10.
So why are you doing this?
We are doing this for a number of reasons. Firstly the future of the M&M franchise is unclear (and was especially so when we started this project). Hopefully with UbiSoft now the owner of the Might & Magic name, we will receive good news at some point in the future, but in the meantime, our goal is to help keep the Might & Magic name alive, as without a viable fan base the franchise will have no future.
Secondly, we're doing this because we all love the Might & Magic series and it's the chance to develop our own game with the features that we'd really like to see without any of the financial pressures and restraints that commercial software houses have.
Thirdly, because it's fun!
What features will the game have?
An overview of the game's features can be found here. If there's something specific you wish to know then feel free to ask on our forums, although we can't always promise to give you the answer you want to hear!
What is the storyline for MMT?
We don't want to give away too much of the storyline to MMT for obvious reasons, but the prologue to the game can be found here.
Where is the game set?
The setting for Might & Magic Tribute is Karigor, a land that exists on the same world as Enroth, Erathia and Jadame. Karigor was mentioned briefly in previous M&M games but was never explored by any of these games - now is your chance!
When will MMT be released?
To quote the standard industry response: when it's done! We have no deadline for producing the game. To get an estimate of how long it may take us it's worth bearing in mind how long it took NWC to produce each MM game and that was with a large team of full-time professionals.
Which means we're talking about years rather than days and weeks...
What will be the minimum spec required to play MMT?
This hasn't been determined yet; as the development of the game (and the engine) continues, the minimum requirements to play the game may go up or down depending on how well the engine performs and what features we include.
The new XNA tech demo that is currently in development requires that the .NET 3.5 framework is installed. While this may not please those with low spec PCs, we feel it's necessary to allow us to create the game we want to make of the quality we want to see. We expect that by the time the game is finished, this requirement will not present a problem to any true fans.
How much will the game cost?
The game will be freeware (but see below).
How will the game be distributed?
The plan is to allow the game to be available for download although this could depend on the final size of the game. We are also investigating the option of offering the game on DVD, which may involve payment of a small fee to cover production and shipping costs. No definite decision has been made about this yet.
Who is in the development team?
We are group of independent game developers and long-time MM fans. We have no connection with New World Computing, The 3DO Corporation or UbiSoft, we are doing this by ourselves. A list of the current team members and their roles can be found on the developers page.
Will there be another tech demo?
A new 3D tech demo, based on MicroSoft's XNA, is planned to appear in the foreseeable future. It will show the starting map of the game.
Will MMT be translated into other languages?
The initial release of MMT will be in English only. We plan to make tools available to those who wish to translate MMT into other languages. Please be aware though that translation cannot start until the majority of the game text has been written, and we're still a long way from being ready.
Do you need anyone to help with testing?
Informal game testers are welcome since the release of game version 0.5 on May 1, 2009, and already during the production of the XNA demo to check out technical features for compatibility, ease of use and performance. Beta testing will not be required until later in the development process.
I'd like to help right now - what can I do?
We are continously looking for talented Might and Magic fans to join the team. For up-to-date information about which positions we are seeking to recruit new team members for, please check out the developers page.