Magic
 
To accomodate a class system that runs along lines of specialization, while retaining the school system of MM6/7/8, generic spells are included that replace some of the basic spells of all the elemental and self magics. This also reduces the total number of spells, and improves the value of the Identify Monster skill.
All spellcasters in MMT start by learning the Spellcasting skill. Later, characters can specialize in all the usual magic types, based on their chosen class.
Every magic user can become an Expert Spellcasting, and it is required if they want to learn any new spells.
Generic spells grow stronger with the character's specialized magic skills and skill levels.
 
Generic spells
Spellcasting
Normal Mana Bolt
Mana Shower
Illuminate
Cure
Expert Magic Shield
Master Mana Pool
 
Expers, Masters and Grandmasters at Spellcasting are able to cast spells with more ease and effect.
 
This is how the generic spells (Spellcasting skill) develop:
- Mana Bolt takes the shape of a Fire Bolt, Ice Bolt, Spirit Arrow etc. once the appropriate magic skill is acquired. If more than one magic school is learned, it takes the best available. Knowledge of Identify Monster is of influence here.
- Mana Spray adds sprays, spikes and sparks to the mix when the character becomes an Expert at the magic schools, ie this spell is more powerful for the all-round magic caster (but will be more expensive to cast).
- Magic Shield sets up additional resistances for each magic learned (it will become more expensive to cast).
- Illuminate includes Torch Light and Wizard Eye, and grows stronger in the appropriate elemental realm (eg Earth Magic determines its strength in underground dungeons).
- Cure initially only treats Sleep, Drunkenness, Fear and Weakness. It will cure more conditions when magic knowledge is expanded (Curse: Expert Spirit, Stone: Master Spirit, Paralysis: Expert Mind, Insanity: Master Mind, Poison: Expert Body, Disease: Master Body).
 
Elemental spells
FireAirWaterEarth
Normal Fire Aura Fleet Foot Enchant Stun
Expert Oil Skin
Fireball
Jump
Feather Fall
Recharge
Geyser
Slow
Stone Skin
Master Immolation
Inferno
Meteor Shower
Invisibility
Fly
Implosion
Frost Ring
Town Portal
Ice Blast
Rock Blast
Earthbind
Death Blossom
Grandmaster Incinerate Starburst Lloyd's Beacon Mass Distortion
 
Self spells
SpiritMindBody
Normal Bless Curse Heal
Expert Turn Undead
Heroism
Charm
Enrage
Poison
Regenerate
Master Faith
Raise Dead
Shared Life
Focus
Psychic Shock
Paralyze
Deflect
Flying Fist
Disease
Grandmaster Resurrection Enslave Power Cure
 
Path spells
LightGreyDark
Normal Dispel Magic Incognito Shrinking Ray
Expert Day of the Gods
Prismatic Light
Blind
Illusion
Shrapmetal
Control Undead
Master Day of Protection
Hour of Power
Sunray
Phasing
Doppleganger
Hailstorm
Dragon Breath
Pain Reflection
Souldrinker
Grandmaster Divine Intervention Time Gate Armageddon
 
 
 
     
   
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