Races |
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Attributes, initial values |
Race |
Might |
Magic |
Endurance |
Accuracy |
Speed |
Luck |
Elf | 11 | 15 | 7 | 21 | 11 | 11 |
Genie | 7 | 21 | 11 | 11 | 15 | 11 |
Troll | 15 | 11 | 21 | 11 | 7 | 11 |
Human | 11 | 11 | 11 | 11 | 11 | 21 |
Vampire | 11 | 7 | 11 | 15 | 21 | 11 |
Ogre | 21 | 11 | 15 | 7 | 11 | 11 |
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Each character receives 9 additional points to distribute freely over the various attributes.
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Development |
Race |
Amulet |
First ability |
Promotion |
Second ability |
Elf | +3 Perception | Foraging |
Sentinel | Cloak |
Genie | +3 Identify Item | Telekinesis |
Companion | Possession |
Troll | +3 Repair | Regeneration |
War Troll | Berserk |
Human | +3 Merchant | Leadership |
Noble | Diplomacy |
Vampire | +3 Alchemy | Bloodlust |
Predator | Levitate |
Ogre | +3 Disarm | Fear |
Giantling | Deflect |
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At start-up, each character receives an Amulet boosting one miscellaneous skill. Characters also start with one racial ability.
For each race, a single 'title promotion' is available. The title provides a second ability and a few other benefits.
All abilities gain in power with the level of the character.
In Peasant games, characters receive no Amulets. |
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Resistances, initial values |
Race |
Fire |
Air |
Water |
Earth |
Spirit |
Mind |
Body |
Light |
Grey |
Dark |
Elf | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
Genie | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Troll | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Human | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 |
Vampire | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 |
Ogre | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Promotion |
Fire |
Air |
Water |
Earth |
Spirit |
Mind |
Body |
Light |
Grey |
Dark |
Sentinel | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 10 | 0 | 0 |
Companion | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 5 |
War Troll | 0 | 0 | 15 | 0 | 0 | 0 | 5 | 0 | 5 | 0 |
Noble | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 10 | 0 |
Predator | 0 | 0 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 10 |
Giantling | 15 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 |
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