This page contains technical information about the Might & Magic Tribute game. It includes information about the engine we're using, the tools we've created to help us make the game, the possibility of modifying the game’s content and any 3rd-party software we're using.
The Might & Magic Tribute game is coded in C#. The rendering engine will be based on MrcioSoft's XNA.
The engine used in the Tech Demo was coded using Blitz3D and was initially used as a template for creating the game engine. However, the new MMT engine will need to be more powerful and more flexible.
We are planning to make MMTribute mostly data- and script-driven, to maximize the possibilities for customizing and modding. A dialogue format has been developed that can be used in all kinds of applications.
Our developers are working on a level editor for surface maps. They also use a number of third-party tools for content creation. These include:
Microsoft's Visual C# 2008 Express Edition : Programming language
Bepu's physics engine : Supports the physics for the XNA engine
AutoDesk 3dS Max : For creation of 3d models for use in game
Poser : For rendering of character graphics (monster and NPC)
Ultimate Unwrap : For conversion between various model formats and UV mapping
Adobe Photoshop : For 2D artwork and texture creation
Corel PaintShop Pro : For 2d artwork and texture creation
GtkRadiant : For indoor level creation
Cartography Shop 4.0 : For indoor level creation
Steinberg Cubase (with VST) : For music composition